Global Electronics market

The global Electronics eCommerce market is expected to increase over the next years. It is predicted to reach US$1,097,566.2 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 7.5%. ECDB considers the following two sub-markets within the Electronics market: Consumer Electronics and Electrical Appliances. Consumer Electronics is the largest sub-market and accounts for 61.0% of the global Electronics market.

Market development

eCommerce revenue development in the global Headphones market

The global Headphones eCommerce market is expected to increase over the next years. It is predicted to reach US$17,662.5 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 10.0%. The Headphones eCommerce market is a sub-market of the Audio market and accounts for 39.1% within this market. Further categories within the Audio market are: Hifi Equipment, Loudspeakers, and Other Audio.

eCommerce revenue development in the global Headphones market

in million US$

eCommerce revenue growth in the global Headphones market

in %

Net eCommerce revenue split by sub-category

in %
20202021202220232024202520262027
Revenue (in mUS$)0.00.00.00.00.00.00.00.0
Growth (in %)97.932.877.288.667.274.181.475.1

Online share

eCommerce online share of the total Headphones market

The online share refers to the proportion of the retail volume that is transacted via the Internet. It includes purchases via desktop PC, tablet or smartphone, both via website or app. Only retail of physical goods is taken into account. In the global Headphones retail market, the online share is 42.1% and will increase by an average of 4.8% to 50.8% by 2028.

eCommerce online share of the total Headphones market

in %
20202021202220232024202520262027
Online share (in %)46.3%63.7%49.2%15.9%16.8%70.8%85.0%94.8%

Market definition

Definition of the Headphones market within the Electronics market

Market definition: Electronics > Consumer Electronics > Audio > Headphones The category Headphones includes the online trade of over-ear headphones, on-ear headphones, in-ear headphones (earbuds), and more. This category does not cover loudspeakers and hearing protection. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.

In-scope

  • Over-ear headphones
  • On-ear headphones
  • In-ear headphones (earbuds)
  • Wireless bluetooth headphones
  • Noise-canceling headphones
  • Gaming headsets
  • Studio and professional headphones

Out-of-scope

  • Loudspeakers
  • Hearing protection

Market comparison

The Global Headphones market in a global comparison

Market comparison by growth, online share, and revenue in 2023

in %