Global Electronics market

The global Electronics eCommerce market is expected to increase over the next years. It is predicted to reach US$1,097,823.2 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 7.4%. ECDB considers the following two sub-markets within the Electronics market: Consumer Electronics and Electrical Appliances. Consumer Electronics is the largest sub-market and accounts for 60.6% of the global Electronics market.

Market development

eCommerce revenue development in the global Game Console Devices market

The global Game Console Devices eCommerce market is expected to increase over the next years. It is predicted to reach US$15,806.0 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 15.8%. The Game Console Devices eCommerce market is a sub-market of the Game Consoles market and accounts for 85.9% within this market. Further categories within the Game Consoles market are: Game Console Accessories.

eCommerce revenue development in the global Game Console Devices market

in million US$

eCommerce revenue growth in the global Game Console Devices market

in %

Net eCommerce revenue split by sub-category

in %
20202021202220232024202520262027
Revenue (in mUS$)0.00.00.00.00.00.00.00.0
Growth (in %)74.141.480.750.466.651.183.340.2

Online share

eCommerce online share of the total Game Console Devices market

The online share refers to the proportion of the retail volume that is transacted via the Internet. It includes purchases via desktop PC, tablet or smartphone, both via website or app. Only retail of physical goods is taken into account. In the global Game Console Devices retail market, the online share is 43.2% and will increase by an average of 4.5% to 51.5% by 2028.

eCommerce online share of the total Game Console Devices market

in %
20202021202220232024202520262027
Online share (in %)54.0%26.0%25.8%99.2%79.1%50.4%58.2%1.1%

Market definition

Definition of the Game Console Devices market within the Electronics market

Market definition: Electronics > Consumer Electronics > Game Consoles > Game Console Devices The category Game Console Devices includes the online trade of home game consoles (e.g. playstation, xbox, wii) and portable game consoles (e.g. nintendo switch, playstation vita). This category does not cover console accessories (e.g. controllers, racing wheels). All monetary figures refer to the annual gross revenue and do not factor in shipping costs.

In-scope

  • Home game consoles (e.g. PlayStation, XBox, Wii)
  • Portable game consoles (e.g. Nintendo Switch, PlayStation Vita)

Out-of-scope

  • Console accessories (e.g. controllers, racing wheels)

Market comparison

The Global Game Console Devices market in a global comparison

Market comparison by growth, online share, and revenue in 2023

in %