Global Electronics market
The global Electronics eCommerce market is expected to increase over the next years. It is predicted to reach US$1,097,823.2 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 7.4%. ECDB considers the following two sub-markets within the Electronics market: Consumer Electronics and Electrical Appliances. Consumer Electronics is the largest sub-market and accounts for 60.6% of the global Electronics market.
Market development
eCommerce revenue development in the global Computing market
The global Computing eCommerce market is expected to increase over the next years. It is predicted to reach US$150,542.0 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 6.7%. The Computing eCommerce market is a sub-market of the Consumer Electronics market and accounts for 22.6% within this market. Further categories within the Consumer Electronics market are: Audio, Cameras, Fitness Trackers, Game Consoles, Other Consumer Electronics, Printers & Scanners, TV & Video, and Telecommunications.
eCommerce revenue development in the global Computing market
eCommerce revenue growth in the global Computing market
Net eCommerce revenue split by sub-category
2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | 2028 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | ||||
Growth (in %) | 74.2 | 14.6 | 90.5 | 66.2 | 0.4 | 96.2 | 84.6 | 36.6 | ||||
as of Consumer Electronics (in %) | 6.3 | 6.4 | 6.5 | 6.2 | 6.2 | 6.0 | 5.9 | 5.8 | 5.7 | 5.6 | 5.4 | 5.3 |
Market definition
Definition of the Computing market within the Electronics market
Market definition: Electronics > Consumer Electronics > Computing The category Computing includes the online trade of notebooks & laptops, desktop PCs, tablets, and more. This category does not cover TVs, smartphones or cameras. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
In-scope
- Notebooks & Laptops
- Desktop PCs
- Tablets
- Monitors
Out-of-scope
- TVs
- Smartphones
- Cameras
- Headphones
- Loudspeakers
- Printers
- Scanners
- Game Consoles
- Wearables
Market comparison
The Global Computing market in a global comparison
Market comparison by growth, online share, and revenue in 2023
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