Global Electronics market
The global Electronics eCommerce market is expected to increase over the next years. It is predicted to reach US$1,097,823.2 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 7.4%. ECDB considers the following two sub-markets within the Electronics market: Consumer Electronics and Electrical Appliances. Consumer Electronics is the largest sub-market and accounts for 60.6% of the global Electronics market.
Market development
eCommerce revenue development in the global Audio market
The global Audio eCommerce market is expected to increase over the next years. It is predicted to reach US$45,057.4 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 5.5%. The Audio eCommerce market is a sub-market of the Consumer Electronics market and accounts for 6.8% within this market. Further categories within the Consumer Electronics market are: Cameras, Computing, Fitness Trackers, Game Consoles, Other Consumer Electronics, Printers & Scanners, TV & Video, and Telecommunications.
eCommerce revenue development in the global Audio market
eCommerce revenue growth in the global Audio market
Net eCommerce revenue split by sub-category
2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | 2028 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | ||||
Growth (in %) | 98.6 | 60.3 | 47.0 | 54.7 | 69.1 | 37.9 | 92.2 | 95.0 | ||||
as of Consumer Electronics (in %) | 1.5 | 1.3 | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | 1.0 | 1.0 | 0.9 | 0.9 | 0.9 |
Market definition
Definition of the Audio market within the Electronics market
Market definition: Electronics > Consumer Electronics > Audio The category Audio includes the online trade of headphones (e.g. over-ear headphones, on-ear headphones, in-ear headphones), loudspeakers (e.g. bluetooth loudspeakers, hifi loudspeakers) and hifi equipment (e.g. stereo systems, compact systems, audio home systems). This category does not cover car multimedia (e.g. car stereos, car audio systems, bluetooth car kits) and streaming services or subscriptions. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
In-scope
- Headphones (e.g. over-ear headphones, on-ear headphones, in-ear headphones)
- Loudspeakers (e.g. bluetooth loudspeakers, hifi loudspeakers)
- Hifi equipment (e.g. stereo systems, compact systems, audio home systems)
Out-of-scope
- Car multimedia (e.g. car stereos, car audio systems, bluetooth car kits)
- Streaming services or subscriptions
Market comparison
The Global Audio market in a global comparison
Market comparison by growth, online share, and revenue in 2023
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