Global Hobby & Leisure market

The global Hobby & Leisure eCommerce market is expected to increase over the next years. It is predicted to reach US$638,322.6 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 7.2%. ECDB considers the following twelve sub-markets within the Hobby & Leisure market: Media, Sports Equipment, Stationery, Crafts & Art Supplies, Pet Supplies, Toys, Camping & Adventure, Erotic & Adult, Bullion & Precious Metal, Musical Instruments, Other Hobby & Leisure, Flowers & Gifts, and Smoking Supplies. Media is the largest sub-market and accounts for 27.3% of the global Hobby & Leisure market.

Monthly revenues

Monthly eCommerce revenues in the global Sports Equipment market

The monthly eCommerce revenue of the global Sports Equipment market was US$7,319 million in October 2024. This refers to a growth of 12.7% compared to September 2024. Within the last 12 months, the monthly revenue share was the highest in March 2024 with 9.7% of the total 2024 revenue of the global Sports Equipment market and the lowest in August 2024 with 7.5% of the total 2024 revenue.

Revenue Last Month

US$7,318.5m

The eCommerce revenue grew by 12.7% from September 2024 to October 2024.

10-2024+12.7%

Monthly revenue shares in the last 12 months

in %
0-20241-20242-20243-20244-20245-20246-20247-20248-20249-202410-202411-2024
Revenue (in mUS$)0.00.00.00.00.00.00.00.00.00.00.00.0
Monthly revenue share (in %)20.310.273.219.088.778.84.271.270.346.129.014.5

Market development

eCommerce revenue development in the global Sports Equipment market

The global Sports Equipment eCommerce market is expected to increase over the next years. It is predicted to reach US$85,712.4 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 7.7%. The Sports Equipment eCommerce market is a sub-market of the Hobby & Leisure market and accounts for 13.4% within this market. Further categories within the Hobby & Leisure market are: Bullion & Precious Metal, Camping & Adventure, Erotic & Adult, Flowers & Gifts, Media, Musical Instruments, Other Hobby & Leisure, Pet Supplies, Smoking Supplies, Stationery, Crafts & Art Supplies, and Toys.

eCommerce revenue development in the global Sports Equipment market

in million US$

eCommerce revenue growth in the global Sports Equipment market

in %

Net eCommerce revenue split by sub-category

in %
20202021202220232024202520262027
Revenue (in mUS$)0.00.00.00.00.00.00.00.0
Growth (in %)23.17.539.877.852.156.973.418.4

Online share

eCommerce online share of the total Sports Equipment market

The online share refers to the proportion of the retail volume that is transacted via the Internet. It includes purchases via desktop PC, tablet or smartphone, both via website or app. Only retail of physical goods is taken into account. In the global Sports Equipment retail market, the online share is 18.1% and will increase by an average of 4.1% to 21.2% by 2028.

eCommerce online share of the total Sports Equipment market

in %
20202021202220232024202520262027
Online share (in %)65.9%77.0%77.6%91.9%40.0%66.4%5.4%72.4%

Top stores

Top five Sports Equipment online stores worldwide by net sales 2023

With sales in the global Sports Equipment market, walmart.com generated a revenue of US$2,597.4 million in 2023, which means it is the leading online store in this market. The global Sports Equipment ranking is based on all online stores that generated sales in this market in 2023. Due to a country- and category-dependent approach, both national and international online stores can be part of the ranking. The ranking shows a filtered revenue. It only includes sales within the market Sports Equipment.

eCommerce net sales generated in the Sports Equipment market in 2023

in million US$
Filtered revenue / share
Global revenue
Growth
US$900.0m
20.7%
US$8,300.0m8.3%
US$550.0m
12.0%
US$4,600.0m12.4%
US$470.0m
3.9%
US$1,190.0m33.6%
US$430.0m
20.6%
US$2,122.0m18.0%
US$370.0m
20.7%
US$1,814.0m12.6%

Market definition

Definition of the Sports Equipment market within the Hobby & Leisure market

Market definition: Hobby & Leisure > Sports Equipment The category Sports Equipment includes the online trade of bicycle equipment, hunting equipment, weapons, and more. Online stores dedicated to the sale of activewear (e.g. joggers, tights, tricots), non-sport-specific footware (e.g. running shoes, tennis shoes, basketball shoes) or non-sport-specific accessoires (e.g. gym bag,s water bottles, sporty hats and caps) are not considered. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.

In-scope

  • Bicycle equipment
  • Hunting equipment
  • Weapons
  • Fishing equipment
  • Fitness equipment
  • Team sports equipment
  • Sport-specific apparel, shoes and accessoires (e.g. soccer shoes, wetsuits, goalkeeper gloves)

Out-of-scope

  • Activewear (e.g. joggers, tights, tricots)
  • Non-sport specific footware (e.g. running shoes, tennis shoes, basketball shoes)
  • Non-sport specific accessoires (e.g. gym bag,s water bottles, sporty hats and caps)
  • Fitness trackers