Global Hobby & Leisure market
The global Hobby & Leisure eCommerce market is expected to increase over the next years. It is predicted to reach US$638,322.6 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 7.2%. ECDB considers the following twelve sub-markets within the Hobby & Leisure market: Media, Sports Equipment, Stationery, Crafts & Art Supplies, Pet Supplies, Toys, Camping & Adventure, Erotic & Adult, Bullion & Precious Metal, Musical Instruments, Other Hobby & Leisure, Flowers & Gifts, and Smoking Supplies. Media is the largest sub-market and accounts for 27.3% of the global Hobby & Leisure market.
Monthly revenues
Monthly eCommerce revenues in the global Hobby & Leisure market
The monthly eCommerce revenue of the global Hobby & Leisure market was US$57,160 million in October 2024. This refers to a growth of 17.1% compared to September 2024. Within the last 12 months, the monthly revenue share was the highest in November 2023 with 9.4% of the total 2023 revenue of the global Hobby & Leisure market and the lowest in August 2024 with 7.6% of the total 2024 revenue.
Revenue Last Month
US$57,159.5m
The eCommerce revenue grew by 17.1% from September 2024 to October 2024.
Monthly revenue shares in the last 12 months
0-2024 | 1-2024 | 2-2024 | 3-2024 | 4-2024 | 5-2024 | 6-2024 | 7-2024 | 8-2024 | 9-2024 | 10-2024 | 11-2024 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Monthly revenue share (in %) | 17.5 | 91.1 | 12.7 | 25.8 | 90.3 | 8.9 | 27.7 | 57.7 | 50.2 | 39.4 | 96.1 | 82.4 |
Market development
eCommerce revenue development in the global Hobby & Leisure market
The global Hobby & Leisure eCommerce market is expected to increase over the next years. It is predicted to reach US$638,322.6 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 7.2%. ECDB considers the following twelve sub-markets within the Hobby & Leisure market: Media, Sports Equipment, Stationery, Crafts & Art Supplies, Pet Supplies, Toys, Camping & Adventure, Erotic & Adult, Bullion & Precious Metal, Musical Instruments, Other Hobby & Leisure, Flowers & Gifts, and Smoking Supplies. Media is the largest sub-market and accounts for 27.3% of the global Hobby & Leisure market.
eCommerce revenue development in the global Hobby & Leisure market
eCommerce revenue growth in the global Hobby & Leisure market
Net eCommerce revenue split by sub-category
2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | |
---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Growth (in %) | 8.9 | 1.1 | 14.8 | 93.8 | 5.3 | 71.2 | 71.7 | 33.2 |
Top stores
Top five Hobby & Leisure online stores worldwide by net sales 2023
With sales in the global Hobby & Leisure market, amazon.com generated a revenue of US$52,381.3 million in 2023, which means it is the leading online store in this market. The global Hobby & Leisure ranking is based on all online stores that generated sales in this market in 2023. Due to a country- and category-dependent approach, both national and international online stores can be part of the ranking. The ranking shows a filtered revenue. It only includes sales within the market Hobby & Leisure.
eCommerce net sales generated in the Hobby & Leisure market in 2023
Filtered revenue / share eCommerce net sales refer to the year 2023 | Global revenue eCommerce net sales refer to the year 2023 | Growth eCommerce net sales growth refers to 2023/2022 | |
---|---|---|---|
US$900.0m 20.7% | US$8,300.0m | 8.3% | |
US$550.0m 12.0% | US$4,600.0m | 12.4% | |
US$470.0m 3.9% | US$1,190.0m | 33.6% | |
US$430.0m 20.6% | US$2,122.0m | 18.0% | |
US$370.0m 20.7% | US$1,814.0m | 12.6% |
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Payment Methods
Top 5 offered payment methods in the Global Hobby & Leisure market
With 89.2% VISA the most commonly offered payment method of all online stores in the worldwide Hobby & Leisure eCommerce market in 2023. Like VISA Mastercard with a share of 88.8% and American Express with a share of 49.0% the payment type Cards is the most common used by online retailers in in the worldwide Hobby & Leisure eCommerce market in 2023. Other commonly used payment methods in that market are PayPal (E-wallets) with 67.4% and Bank transfer/cash in advance (Bank transfer) with 44.3% of stores offering that payment method to the clients.
Top 5 offered payment methods in the Global Hobby & Leisure market
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Shipping Service Provider
Top 5 offered shipping providers in the Global Hobby & Leisure market
Despite DHL's dominant position with 28.8% of online stores opting for its services, the worldwide Hobby & Leisure eCommerce market in 2023 remains diverse and competitive. Several other shipping service providers, including UPS (United Parcel Service), DPD, USPS (United States Postal Service), and FedEx, hold smaller but significant shares, contributing to a dynamic and fragmented market.
Top 5 offered shipping providers in the Global Hobby & Leisure market
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Shop Software Solutions
Top 5 used shop software solutions in the Global Hobby & Leisure market
In the worldwide Hobby & Leisure eCommerce market, there is intense competition among various shop software solutions, leading to a highly fragmented landscape in 2023. None of the major shop software solution, including Shopify, Magento, and WooCommerce, have been able to secure a market share exceeding 12.3%, suggesting a diversified market with numerous players holding smaller stakes.
Top 5 used shop software solutions in the Global Hobby & Leisure market
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Market definition
Definition of the Hobby & Leisure market
Market definition: Hobby & Leisure The category Hobby & Leisure includes the digital B2C sale of various products, such as media, pet supplies, sports equipment, and more. Not part of the category are DIY building materials, consumer electronics (e.g. game consoles, gaming laptops, gaming PCs) or personalized and customized items. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
In-scope
- Media
- Pet supplies
- Toy and games
- Sports equipment
- Camping & adventure
- Stationery, crafts & art supplies
- Erotic & adult
- Bullion & precious metal
- Flowers & gifts
- Musical instruments
- Smoking supplies
Out-of-scope
- DIY building materials
- Consumer electronics (e.g. game consoles, gaming laptops, gaming PCs)
- Personalized and customized items
- Workshops and other services
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