Global Hobby & Leisure market
The global Hobby & Leisure eCommerce market is expected to increase over the next years. It is predicted to reach US$638,322.6 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 7.2%. ECDB considers the following twelve sub-markets within the Hobby & Leisure market: Media, Sports Equipment, Stationery, Crafts & Art Supplies, Pet Supplies, Toys, Camping & Adventure, Erotic & Adult, Bullion & Precious Metal, Musical Instruments, Other Hobby & Leisure, Flowers & Gifts, and Smoking Supplies. Media is the largest sub-market and accounts for 27.3% of the global Hobby & Leisure market.
Market development
eCommerce revenue development in the global Other Media market
The global Other Media eCommerce market is expected to increase over the next years. It is predicted to reach US$3,402.5 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 8.8%. The Other Media eCommerce market is a sub-market of the Media market and accounts for 2.0% within this market. Further categories within the Media market are: Books, eBooks & Audiobooks and Video, CDs, Vinyl & Downloads.
eCommerce revenue development in the global Other Media market
eCommerce revenue growth in the global Other Media market
Net eCommerce revenue split by sub-category
2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | |
---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Growth (in %) | 32.8 | 48.3 | 63.7 | 12.0 | 21.6 | 3.2 | 15.3 | 31.6 |
Market definition
Definition of the Other Media market within the Hobby & Leisure market
Market definition: Hobby & Leisure > Media > Other Media The category Other Media includes the online trade of software, pc games, console games, and more. This category does not cover books (e.g. novels, thrillers, ebooks, audiobooks), video (e.g. dvds, blu-rays) or cds. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
In-scope
- Software
- PC games
- Console games
- Hiking maps
Out-of-scope
- Books (e.g. novels, thrillers, eBooks, audiobooks)
- Video (e.g. DVDs, Blu-Rays)
- CDs
- Vinyl
- Downloads
Market comparison
The Global Other Media market in a global comparison
Market comparison by growth, online share, and revenue in 2023
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