Hobby & Leisure market in the Netherlands

The Dutch Hobby & Leisure eCommerce market is predicted to reach US$2,711.7 million by 2025 and accounts for 11.1% of the total eCommerce market in the Netherlands. It is expected to decrease over the next years. The expected compound annual growth rate for the next four years (CAGR 2025-2029) will be -1.8%, resulting in a projected market volume of US$2,525.5 million by 2029. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Toys, Sports Equipment, Media, Stationery, Crafts & Art Supplies, Pet Supplies, Camping & Adventure, Musical Instruments, Flowers & Gifts, Bullion & Precious Metal, Other Hobby & Leisure, Erotic & Adult, and Smoking Supplies.

Monthly revenues

Monthly eCommerce revenues in the Dutch Hobby & Leisure market

The monthly eCommerce revenue of the Dutch Hobby & Leisure market was US$186 million in February 2025. This refers to a growth of -10.0% compared to January 2025. Within the last 12 months, the monthly revenue share was the highest in November 2024 with 10.0% of the total 2024 revenue of the Dutch Hobby & Leisure market and the lowest in February 2025 with 6.8% of the total 2025 revenue.

Revenue Last Month

US$185.6m

The eCommerce revenue fell by 10.0% from January 2025 to February 2025.

02-2025-10.0%

Monthly revenue shares in the last 12 months

in %
0-20251-20252-20253-20254-20255-20256-20257-20258-20259-202510-202511-2025
Revenue (in mUS$)0.00.00.00.00.00.00.00.00.00.00.00.0
Monthly revenue share (in %)59.676.242.051.352.175.314.41.56.539.355.484.1

Market development

eCommerce revenue development in the Hobby & Leisure market in the Netherlands

The Dutch Hobby & Leisure eCommerce market is predicted to reach US$2,711.7 million by 2025 and accounts for 11.1% of the total eCommerce market in the Netherlands. It is expected to decrease over the next years. The expected compound annual growth rate for the next four years (CAGR 2025-2029) will be -1.8%, resulting in a projected market volume of US$2,525.5 million by 2029. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Toys, Sports Equipment, Media, Stationery, Crafts & Art Supplies, Pet Supplies, Camping & Adventure, Musical Instruments, Flowers & Gifts, Bullion & Precious Metal, Other Hobby & Leisure, Erotic & Adult, and Smoking Supplies.

eCommerce revenue development in the Hobby & Leisure market in the Netherlands

in million US$

eCommerce revenue growth in the Hobby & Leisure market in the Netherlands

in %

Net eCommerce revenue split by sub-category

in %
20202021202220232024202520262027
Revenue (in mUS$)0.00.00.00.00.00.00.00.0
Growth (in %)54.693.098.826.015.831.892.858.0

Online share

eCommerce online share of the total Hobby & Leisure market in the Netherlands

The online share refers to the proportion of the retail volume that is transacted via the Internet. It includes purchases via desktop PC, tablet or smartphone, both via website or app. Only retail of physical goods is taken into account. In the Dutch Hobby & Leisure retail market, the online share is 17.9% and will increase by an average of 3.1% to 20.3% by 2029.

eCommerce online share of the total Hobby & Leisure market in the Netherlands

in %
20202021202220232024202520262027
Online share (in %)83.7%32.2%39.1%24.2%34.2%85.3%78.6%31.6%

Top stores

Top five Hobby & Leisure online stores in the Netherlands by net sales 2024

With sales in the Dutch Hobby & Leisure market, bol.com generated a revenue of US$1,007.2 million in 2024, which means it is the leading online store in this market. The Hobby & Leisure ranking of the Netherlands is based on all online stores that generated sales in this market in 2024. Due to a country- and category-dependent approach, both national and international online stores can be part of the ranking. The graph shows a filtered revenue. It only includes national sales within the respective market.

eCommerce net sales generated in the Hobby & Leisure market in the Netherlands in 2024

in million US$
Filtered revenue / share
Global revenue
Growth
US$900.0m
20.7%
US$8,300.0m8.3%
US$550.0m
12.0%
US$4,600.0m12.4%
US$470.0m
3.9%
US$1,190.0m33.6%
US$430.0m
20.6%
US$2,122.0m18.0%
US$370.0m
20.7%
US$1,814.0m12.6%

Payment Methods

Top 5 offered payment methods in the Dutch Hobby & Leisure market

The Dutch Hobby & Leisure eCommerce market in 2024 in terms of offered payment methods is fragmented and dominated by a few providers with iDEAL (Bank transfer) covering the largest share with 90.5% of all online stores checked. Other offered payment methods in the Dutch Hobby & Leisure eCommerce market in 2024 are Mastercard (Cards) with 82.9%, VISA (Cards) with 81.9%, and PayPal (E-wallets) with 74.3%. With 50.5% Bank transfer/cash in advance (Bank transfer) has already a significantly smaller coverage compared to iDEAL (Bank transfer).

Top 5 offered payment methods in the Dutch Hobby & Leisure market

in %

See all stores offering


Shipping Service Provider

Top 5 offered shipping providers in the Dutch Hobby & Leisure market

Despite PostNL's dominant position with 58.8% of online stores opting for its services, the Dutch Hobby & Leisure eCommerce market in 2024 remains diverse and competitive. Several other shipping service providers, including DHL, DPD, GLS, and UPS (United Parcel Service), hold smaller but significant shares, contributing to a dynamic and fragmented market.

Top 5 offered shipping providers in the Dutch Hobby & Leisure market

in %

Shop Software Solutions

Top 5 used shop software solutions in the Dutch Hobby & Leisure market

Although Magento holds a commanding lead with 22.5% of online stores using the shop software solution, the Dutch Hobby & Leisure eCommerce market in 2024 remains vibrant and competitive. This is due to the presence of several other shop software solutions, including Lightspeed, WooCommerce, Shopify, and PrestaShop, which collectively hold a significant share of the market.

Top 5 used shop software solutions in the Dutch Hobby & Leisure market

in %

Market definition

Definition of the Hobby & Leisure market

Market definition: Hobby & Leisure The category Hobby & Leisure includes the digital B2C sale of various products, such as media, pet supplies, sports equipment, and more. Not part of the category are DIY building materials, consumer electronics (e.g. game consoles, gaming laptops, gaming PCs) or personalized and customized items. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.

In-scope

  • Media
  • Pet supplies
  • Toy and games
  • Sports equipment
  • Camping & adventure
  • Stationery, crafts & art supplies
  • Erotic & adult
  • Bullion & precious metal
  • Flowers & gifts
  • Musical instruments
  • Smoking supplies

Out-of-scope

  • DIY building materials
  • Consumer electronics (e.g. game consoles, gaming laptops, gaming PCs)
  • Personalized and customized items
  • Workshops and other services