Hobby & Leisure market in the Philippines

The Philippine Hobby & Leisure eCommerce market is predicted to reach US$3,166.8 million by 2024 and accounts for 18.6% of the total eCommerce market in the Philippines. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 17.3%, resulting in a projected market volume of US$5,986.9 million by 2028. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Media, Sports Equipment, Stationery, Crafts & Art Supplies, Pet Supplies, Toys, Bullion & Precious Metal, Camping & Adventure, Musical Instruments, Flowers & Gifts, Other Hobby & Leisure, Smoking Supplies, and Erotic & Adult.

Monthly revenues

Monthly eCommerce revenues in the Philippine Media market

The monthly eCommerce revenue of the Philippine Media market was US$80 million in November 2024. This refers to a growth of -3.7% compared to October 2024. Within the last 12 months, the monthly revenue share was the highest in January 2024 with 10.5% of the total 2024 revenue of the Philippine Media market and the lowest in September 2024 with 6.9% of the total 2024 revenue.

Revenue Last Month

US$80.2m

The eCommerce revenue fell by 3.7% from October 2024 to November 2024.

11-2024-3.7%

Monthly revenue shares in the last 12 months

in %
0-20241-20242-20243-20244-20245-20246-20247-20248-20249-202410-202411-2024
Revenue (in mUS$)0.00.00.00.00.00.00.00.00.00.00.00.0
Monthly revenue share (in %)58.120.243.920.054.752.624.51.020.411.836.576.0

Market development

eCommerce revenue development in the Media market in the Philippines

The Philippine Media eCommerce market is predicted to reach US$1,007.1 million by 2024 and accounts for 31.8% of the Hobby & Leisure eCommerce market in the Philippines. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 15.5%, resulting in a projected market volume of US$1,792.8 million by 2028. The Media eCommerce market is a sub-market of the Hobby & Leisure market. Further categories within the Hobby & Leisure market are: Bullion & Precious Metal, Camping & Adventure, Erotic & Adult, Flowers & Gifts, Musical Instruments, Other Hobby & Leisure, Pet Supplies, Smoking Supplies, Sports Equipment, Stationery, Crafts & Art Supplies, and Toys.

eCommerce revenue development in the Media market in the Philippines

in million US$

eCommerce revenue growth in the Media market in the Philippines

in %

Net eCommerce revenue split by sub-category

in %
20202021202220232024202520262027
Revenue (in mUS$)0.00.00.00.00.00.00.00.0
Growth (in %)19.683.337.151.526.844.536.422.8

Online share

eCommerce online share of the total Media market in the Philippines

The online share refers to the proportion of the retail volume that is transacted via the Internet. It includes purchases via desktop PC, tablet or smartphone, both via website or app. Only retail of physical goods is taken into account. In the Philippine Media retail market, the online share is 4.8% and will increase by an average of 9.8% to 7.0% by 2028.

eCommerce online share of the total Media market in the Philippines

in %
20202021202220232024202520262027
Online share (in %)86.0%12.9%26.1%51.9%21.4%68.0%50.0%22.3%

Top stores

Top five Media online stores in the Philippines by net sales 2023

With sales in the Philippine Media market, amazon.com generated a revenue of US$9.4 million in 2023, which means it is the leading online store in this market. The Media ranking of the Philippines is based on all online stores that generated sales in this market in 2023. Due to a country- and category-dependent approach, both national and international online stores can be part of the ranking. The graph shows a filtered revenue. It only includes national sales within the respective market.

eCommerce net sales generated in the Media market in the Philippines in 2023

in million US$
Filtered revenue / share
Global revenue
Growth
US$900.0m
20.7%
US$8,300.0m8.3%
US$550.0m
12.0%
US$4,600.0m12.4%
US$470.0m
3.9%
US$1,190.0m33.6%
US$430.0m
20.6%
US$2,122.0m18.0%
US$370.0m
20.7%
US$1,814.0m12.6%

Market definition

Definition of the Media market within the Hobby & Leisure market

Market definition: Hobby & Leisure > Media The category Media encompasses the commercial (B2C) sale of books (e.g. novels, thrillers, ebooks, audiobooks), video (e.g. dvds, blu-rays), cds, and more. Not covered are streaming services or subscriptions and ebook readers. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.

In-scope

  • Books (e.g. novels, thrillers, eBooks, audiobooks)
  • Video (e.g. DVDs, Blu-Rays)
  • CDs
  • Vinyl
  • Downloads

Out-of-scope

  • Streaming services or subscriptions
  • eBook readers