Hobby & Leisure market in Norway

The Norwegian Hobby & Leisure eCommerce market is predicted to reach US$859.1 million by 2025 and accounts for 10.7% of the total eCommerce market in Norway. It is expected to decrease over the next years. The expected compound annual growth rate for the next four years (CAGR 2025-2029) will be -2.7%, resulting in a projected market volume of US$769.4 million by 2029. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Sports Equipment, Media, Pet Supplies, Toys, Stationery, Crafts & Art Supplies, Bullion & Precious Metal, Camping & Adventure, Musical Instruments, Flowers & Gifts, Erotic & Adult, Other Hobby & Leisure, and Smoking Supplies.

Monthly revenues

Monthly eCommerce revenues in the Norwegian Hobby & Leisure market

The monthly eCommerce revenue of the Norwegian Hobby & Leisure market was US$64 million in February 2025. This refers to a growth of -11.3% compared to January 2025. Within the last 12 months, the monthly revenue share was the highest in December 2024 with 9.5% of the total 2024 revenue of the Norwegian Hobby & Leisure market and the lowest in February 2025 with 7.4% of the total 2025 revenue.

Revenue Last Month

US$63.8m

The eCommerce revenue fell by 11.3% from January 2025 to February 2025.

02-2025-11.3%

Monthly revenue shares in the last 12 months

in %
0-20251-20252-20253-20254-20255-20256-20257-20258-20259-202510-202511-2025
Revenue (in mUS$)0.00.00.00.00.00.00.00.00.00.00.00.0
Monthly revenue share (in %)39.325.786.160.950.331.985.125.95.419.759.453.3

Market development

eCommerce revenue development in the Hobby & Leisure market in Norway

The Norwegian Hobby & Leisure eCommerce market is predicted to reach US$859.1 million by 2025 and accounts for 10.7% of the total eCommerce market in Norway. It is expected to decrease over the next years. The expected compound annual growth rate for the next four years (CAGR 2025-2029) will be -2.7%, resulting in a projected market volume of US$769.4 million by 2029. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Sports Equipment, Media, Pet Supplies, Toys, Stationery, Crafts & Art Supplies, Bullion & Precious Metal, Camping & Adventure, Musical Instruments, Flowers & Gifts, Erotic & Adult, Other Hobby & Leisure, and Smoking Supplies.

eCommerce revenue development in the Hobby & Leisure market in Norway

in million US$

eCommerce revenue growth in the Hobby & Leisure market in Norway

in %

Net eCommerce revenue split by sub-category

in %
20202021202220232024202520262027
Revenue (in mUS$)0.00.00.00.00.00.00.00.0
Growth (in %)39.989.299.417.924.843.435.111.4

Online share

eCommerce online share of the total Hobby & Leisure market in Norway

The online share refers to the proportion of the retail volume that is transacted via the Internet. It includes purchases via desktop PC, tablet or smartphone, both via website or app. Only retail of physical goods is taken into account. In the Norwegian Hobby & Leisure retail market, the online share is 14.7% and will increase by an average of 5.3% to 18.1% by 2029.

eCommerce online share of the total Hobby & Leisure market in Norway

in %
20202021202220232024202520262027
Online share (in %)29.8%27.9%65.2%30.9%50.5%72.9%58.7%42.0%

Top stores

Top five Hobby & Leisure online stores in Norway by net sales 2024

With sales in the Norwegian Hobby & Leisure market, komplett.no generated a revenue of US$71.9 million in 2024, which means it is the leading online store in this market. The Hobby & Leisure ranking of Norway is based on all online stores that generated sales in this market in 2024. Due to a country- and category-dependent approach, both national and international online stores can be part of the ranking. The graph shows a filtered revenue. It only includes national sales within the respective market.

eCommerce net sales generated in the Hobby & Leisure market in Norway in 2024

in million US$
Filtered revenue / share
Global revenue
Growth
US$900.0m
20.7%
US$8,300.0m8.3%
US$550.0m
12.0%
US$4,600.0m12.4%
US$470.0m
3.9%
US$1,190.0m33.6%
US$430.0m
20.6%
US$2,122.0m18.0%
US$370.0m
20.7%
US$1,814.0m12.6%

Payment Methods

Top 5 offered payment methods in the Norwegian Hobby & Leisure market

The Norwegian Hobby & Leisure eCommerce market in 2024 in terms of offered payment methods is fragmented and dominated by a few providers with VISA (Cards) covering the largest share with 87.5% of all online stores checked. Other offered payment methods in the Norwegian Hobby & Leisure eCommerce market in 2024 are Mastercard (Cards) with 87.5%, Klarna (Invoice) with 57.8%, and Vipps (E-wallets) with 46.9%. With 15.6% PayPal (E-wallets) has already a significantly smaller coverage compared to VISA (Cards).

Top 5 offered payment methods in the Norwegian Hobby & Leisure market

in %

See all stores offering


Shipping Service Provider

Top 5 offered shipping providers in the Norwegian Hobby & Leisure market

Despite Bring's dominant position with 58.3% of online stores opting for its services, the Norwegian Hobby & Leisure eCommerce market in 2024 remains diverse and competitive. Several other shipping service providers, including Posten, PostNord, Helthjem, and Porter Buddy, hold smaller but significant shares, contributing to a dynamic and fragmented market.

Top 5 offered shipping providers in the Norwegian Hobby & Leisure market

in %

Shop Software Solutions

Top 5 used shop software solutions in the Norwegian Hobby & Leisure market

In the Norwegian Hobby & Leisure eCommerce market, there is intense competition among various shop software solutions, leading to a highly fragmented landscape in 2024. None of the major shop software solution, including Magento, Shopify, and WooCommerce, have been able to secure a market share exceeding 11.0%, suggesting a diversified market with numerous players holding smaller stakes.

Top 5 used shop software solutions in the Norwegian Hobby & Leisure market

in %

Market definition

Definition of the Hobby & Leisure market

Market definition: Hobby & Leisure The category Hobby & Leisure includes the digital B2C sale of various products, such as media, pet supplies, sports equipment, and more. Not part of the category are DIY building materials, consumer electronics (e.g. game consoles, gaming laptops, gaming PCs) or personalized and customized items. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.

In-scope

  • Media
  • Pet supplies
  • Toy and games
  • Sports equipment
  • Camping & adventure
  • Stationery, crafts & art supplies
  • Erotic & adult
  • Bullion & precious metal
  • Flowers & gifts
  • Musical instruments
  • Smoking supplies

Out-of-scope

  • DIY building materials
  • Consumer electronics (e.g. game consoles, gaming laptops, gaming PCs)
  • Personalized and customized items
  • Workshops and other services