Electronics market in Indonesia
The Indonesian Electronics eCommerce market is predicted to reach US$27,254.2 million by 2024 and accounts for 29.5% of the total eCommerce market in Indonesia. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 16.3%, resulting in a projected market volume of US$49,799.9 million by 2028. Within the Electronics market ECDB considers the following two sub-markets: Consumer Electronics and Electrical Appliances.
Market development
eCommerce revenue development in the Game Console Accessories market in Indonesia
The Indonesian Game Console Accessories eCommerce market is predicted to reach US$51.1 million by 2024 and accounts for 13.3% of the Game Consoles eCommerce market in Indonesia. It is expected to decrease over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be -3.1%, resulting in a projected market volume of US$45.0 million by 2028. The Game Console Accessories eCommerce market is a sub-market of the Game Consoles market. Further categories within the Game Consoles market are: Game Console Devices.
eCommerce revenue development in the Game Console Accessories market in Indonesia
eCommerce revenue growth in the Game Console Accessories market in Indonesia
Net eCommerce revenue split by sub-category
2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | |
---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Growth (in %) | 44.9 | 89.7 | 30.0 | 91.5 | 99.8 | 90.9 | 80.1 | 30.3 |
Market definition
Definition of the Game Console Accessories market within the Electronics market
Market definition: Electronics > Consumer Electronics > Game Consoles > Game Console Accessories The category Game Console Accessories includes the online trade of controllers, racing wheels, seagate game drive, and more. This category does not cover headsets and gaming headphones and game media and software (e.g. physical game discs, digital game downloads, game subscription services). All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
In-scope
- Controllers
- Racing wheels
- Seagate game drive
- Virtual reality (VR) devices
- Console skins and cases
- Console mounts and stands
- Power and connectivity accessories
Out-of-scope
- Headsets and gaming headphones
- Game media and software (e.g. physical game discs, digital game downloads, game subscription services)
Market comparison
The Indonesian Game Console Accessories market in a global comparison
Market comparison by growth, online share, and revenue in 2023
Select sub-category