Hobby & Leisure market in Australia
The Australian Hobby & Leisure eCommerce market is predicted to reach US$5,949.1 million by 2024 and accounts for 12.8% of the total eCommerce market in Australia. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 1.5%, resulting in a projected market volume of US$6,325.8 million by 2028. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Sports Equipment, Media, Toys, Camping & Adventure, Stationery, Crafts & Art Supplies, Pet Supplies, Musical Instruments, Erotic & Adult, Other Hobby & Leisure, Smoking Supplies, Flowers & Gifts, and Bullion & Precious Metal.
Monthly revenues
Monthly eCommerce revenues in the Australian Hobby & Leisure market
The monthly eCommerce revenue of the Australian Hobby & Leisure market was US$497 million in October 2024. This refers to a growth of 5.9% compared to September 2024. Within the last 12 months, the monthly revenue share was the highest in November 2023 with 10.4% of the total 2023 revenue of the Australian Hobby & Leisure market and the lowest in April 2024 with 7.4% of the total 2024 revenue.
Revenue Last Month
US$497.3m
The eCommerce revenue grew by 5.9% from September 2024 to October 2024.
Monthly revenue shares in the last 12 months
0-2024 | 1-2024 | 2-2024 | 3-2024 | 4-2024 | 5-2024 | 6-2024 | 7-2024 | 8-2024 | 9-2024 | 10-2024 | 11-2024 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Monthly revenue share (in %) | 20.1 | 20.2 | 8.4 | 47.8 | 33.7 | 86.0 | 78.8 | 22.9 | 67.3 | 95.3 | 38.4 | 51.1 |
Market development
eCommerce revenue development in the Hobby & Leisure market in Australia
The Australian Hobby & Leisure eCommerce market is predicted to reach US$5,949.1 million by 2024 and accounts for 12.8% of the total eCommerce market in Australia. It is expected to increase over the next years. The expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 1.5%, resulting in a projected market volume of US$6,325.8 million by 2028. Within the Hobby & Leisure market ECDB considers the following twelve sub-markets: Sports Equipment, Media, Toys, Camping & Adventure, Stationery, Crafts & Art Supplies, Pet Supplies, Musical Instruments, Erotic & Adult, Other Hobby & Leisure, Smoking Supplies, Flowers & Gifts, and Bullion & Precious Metal.
eCommerce revenue development in the Hobby & Leisure market in Australia
eCommerce revenue growth in the Hobby & Leisure market in Australia
Net eCommerce revenue split by sub-category
2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | |
---|---|---|---|---|---|---|---|---|
Revenue (in mUS$) | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
Growth (in %) | 65.8 | 78.0 | 63.2 | 79.3 | 27.5 | 68.8 | 69.3 | 15.8 |
Top stores
Top five Hobby & Leisure online stores in Australia by net sales 2023
With sales in the Australian Hobby & Leisure market, jbhifi.com.au generated a revenue of US$465.0 million in 2023, which means it is the leading online store in this market. The Hobby & Leisure ranking of Australia is based on all online stores that generated sales in this market in 2023. Due to a country- and category-dependent approach, both national and international online stores can be part of the ranking. The graph shows a filtered revenue. It only includes national sales within the respective market.
eCommerce net sales generated in the Hobby & Leisure market in Australia in 2023
Filtered revenue / share eCommerce net sales refer to the year 2023 | Global revenue eCommerce net sales refer to the year 2023 | Growth eCommerce net sales growth refers to 2023/2022 | |
---|---|---|---|
US$900.0m 20.7% | US$8,300.0m | 8.3% | |
US$550.0m 12.0% | US$4,600.0m | 12.4% | |
US$470.0m 3.9% | US$1,190.0m | 33.6% | |
US$430.0m 20.6% | US$2,122.0m | 18.0% | |
US$370.0m 20.7% | US$1,814.0m | 12.6% |
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Payment Methods
Top 5 offered payment methods in the Australian Hobby & Leisure market
With 99.2% VISA the most commonly offered payment method of all online stores in the Australian Hobby & Leisure eCommerce market in 2023. Like VISA Mastercard with a share of 98.4% and American Express with a share of 72.1% the payment type Cards is the most common used by online retailers in in the Australian Hobby & Leisure eCommerce market in 2023. Other commonly used payment methods in that market are PayPal (E-wallets) with 88.4% and Afterpay (Installment) with 58.1% of stores offering that payment method to the clients.
Top 5 offered payment methods in the Australian Hobby & Leisure market
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Shipping Service Provider
Top 5 offered shipping providers in the Australian Hobby & Leisure market
With 92.5% of all online retailers using Australia Post it is the dominating shipping service provider in the Australian Hobby & Leisure eCommerce market in 2023. StarTrack follows at a distant second, utilized by 14.0% of online retailers. Other shipping service providers, including Aramex, CouriersPlease, and TNT, are employed by a significantly smaller proportion of online retailers.
Top 5 offered shipping providers in the Australian Hobby & Leisure market
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Shop Software Solutions
Top 5 used shop software solutions in the Australian Hobby & Leisure market
Although Shopify holds a commanding lead with 28.4% of online stores using the shop software solution, the Australian Hobby & Leisure eCommerce market in 2023 remains vibrant and competitive. This is due to the presence of several other shop software solutions, including Magento, Neto, WooCommerce, and BigCommerce, which collectively hold a significant share of the market.
Top 5 used shop software solutions in the Australian Hobby & Leisure market
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Market definition
Definition of the Hobby & Leisure market
Market definition: Hobby & Leisure The category Hobby & Leisure includes the digital B2C sale of various products, such as media, pet supplies, sports equipment, and more. Not part of the category are DIY building materials, consumer electronics (e.g. game consoles, gaming laptops, gaming PCs) or personalized and customized items. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
In-scope
- Media
- Pet supplies
- Toy and games
- Sports equipment
- Camping & adventure
- Stationery, crafts & art supplies
- Erotic & adult
- Bullion & precious metal
- Flowers & gifts
- Musical instruments
- Smoking supplies
Out-of-scope
- DIY building materials
- Consumer electronics (e.g. game consoles, gaming laptops, gaming PCs)
- Personalized and customized items
- Workshops and other services
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